PENGEMBANGAN GAME KAHOOT! BERBASIS KEARIFAN LOKAL UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF DAN KARAKTER SEMANGAT KEBANGSAAN PADA SISWA KELAS V SEKOLAH DASAR

Sukowati, Sukowati (2022) PENGEMBANGAN GAME KAHOOT! BERBASIS KEARIFAN LOKAL UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF DAN KARAKTER SEMANGAT KEBANGSAAN PADA SISWA KELAS V SEKOLAH DASAR. S2 thesis, Universitas Negeri Yogyakarta.

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Abstract

This research aims to (1) produce a local culture based game to improve student’s creative thinking skill and nationalism, (2) find out the effectiveness of the game kahoot! Based on Local Culture to improve student’s creative thinking skill and nationalism. This research was Research and Development (R & D) with Borg and Gall Model which has 10 steps they are: (1) Research and information collecting, (2) Planning, (3) Developing preliminary form of product, (4) Preliminary field testing, (5) Main product revision, (6) Main field testing, (7) Operational product revision, (8) Operational field testing, (9) Final product revision, (10) Dissemination and implementation. The subject was students and teacher in 5th Grade Elementary School. Collecting data was done by interview, observation, test and questionnaire. The data analysis technic was using t-test and MANOVA with significance level of 5%. The result of this research is game kahoot! Based on Local Culture is feasible to use based on validation result by the professional and field testing result in school. The properness on product’s physic obtained 80 on score with “Very Feasible” category. Meanwhile the properness on the contents obtained 81 on score with “Very Feasible” category. Then, the questionnaire result which was done by the teacher obtained 85, while the students’ responses was 72,42. Those results also indicated “Very Good” category.Game kahoot! Based on Local Culture is effective to improve the students’ understanding of history concept and nationalism. Operational field testing result obtained significance level of 0,000 < 0,05 which is there was significant difference between creative thinking skill and nationalism in 5th grade students who was done a learning using game kahoot! and not.

Item Type: Thesis (S2)
Uncontrolled Keywords: game kahoot!, kemampuan berpikir kreatif, semangat kebangsaan
Subjects: Pendidikan > Pendidikan Dasar
Divisions: Fakultas Ilmu Pendidikan dan Psikologi (FIPP) > PGSD - Pendidikan Guru Sekolah Dasar
Depositing User: Perpustakaan FIP
Date Deposited: 18 Aug 2022 03:23
Last Modified: 18 Aug 2022 03:23
URI: http://eprints.uny.ac.id/id/eprint/74030

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