USING GAMES TO IMPROVE CLASSROOM INTERACTION IN THE ENGLISH TEACHING LEARNING PROCESS AT GRADE IV OF SDN PUREN IN THE ACADEMIC YEAR OF 2013/2014

Hastuti, Winda (2013) USING GAMES TO IMPROVE CLASSROOM INTERACTION IN THE ENGLISH TEACHING LEARNING PROCESS AT GRADE IV OF SDN PUREN IN THE ACADEMIC YEAR OF 2013/2014. S1 thesis, Universitas Negeri Yogyakarta.

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Abstract

The objective of this research was to improve the classroom interaction in the English teaching and learning process at grade IV of SD N Puren in the academic year of 2013/ 2014 using games. This study was action research study consisting of two cycles and used qualitative methods. There were four steps in this research. They are reconnaissance, planning, implementation, and revision. The data were obtained through observation and interview. The research instruments were observation guides, observation checklist, and interview guidelines. The data were in the form of field notes, interview transcripts, and documentations. The researcher worked collaboratively with the English teacher and the students. The subject of the research was the grade four students of SD N Puren in the academic year of 2013/2014. The data were analyzed qualitatively using data reduction, data display, and conclusion drawings. The games used in the research were Zip Zap game, Fruit salad game, Robot Game, Simon Says game, and Survey game. To fulfill the validity of the research, the researcher followed five criteria. They are democratic, outcome, process, catalytic, and dialogic validities. The result of the first cycle showed that the implementations of communicative games were successful to improve the classroom interaction. However, the students found difficulty in playing the fruit salad game. Meanwhile the result of the second cycle showed that communicative games could improve the classroom interaction. It could be seen from the success of the implementation. Firstly, all of the students got involved in the teaching and learning process. Second, communication between the students and the teacher improved. Third, the interaction among the students improved.

Item Type: Thesis (S1)
Uncontrolled Keywords: using games, improve classroom interaction, teaching learning process,SD
Subjects: Bahasa dan Sastra > Bahasa dan Sastra Inggris
Divisions: Fakultas Bahasa, Seni dan Budaya (FBSB) > Pendidikan Bahasa Inggris > Pendidikan Bahasa Inggris
Depositing User: Admin Pendidikan Bahasa Inggris FBS
Date Deposited: 01 Sep 2015 03:41
Last Modified: 30 Jan 2019 03:19
URI: http://eprints.uny.ac.id/id/eprint/25752

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