THE EFFECTIVENESS OF EDU-GAMES SOFTWARE (CD-ROM) AS MEDIA IN THE ENGLISH TEACHING-LEARNING PROCESS TO IMPROVE VOCABULARY MASTERY OF THE FIFTH GRADE STUDENTS OF SD KANISIUS WONOSARI II

Villanova, Hevi De (2012) THE EFFECTIVENESS OF EDU-GAMES SOFTWARE (CD-ROM) AS MEDIA IN THE ENGLISH TEACHING-LEARNING PROCESS TO IMPROVE VOCABULARY MASTERY OF THE FIFTH GRADE STUDENTS OF SD KANISIUS WONOSARI II. S1 thesis, Universitas Negeri Yogyakarta.

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Abstract

The objective of this research is to know whether or not there is a significant difference in the vocabulary mastery between the students who are taught by using Edu-Games Software (CD-ROM) and those who are not taught by using Edu-Games Software (CD-ROM). This research is quasi-experimental research in which the choice of the research sample was done randomly. The sample of this research consisted of 35 students (two classes). The two classes were class 5 A as the experimental group and 5 B as the control group. The data were collected by using a vocabulary test. The two groups were given pre-test (before the experiment was conducted) and the post-test (after the experiment). During the research, the students of 5 A or the experimental group were taught vocabulary by using Edu-Games Software (CDROM) as media in the English teaching and learning process, while the control group were not taught by using Edu-Games Software (CD-ROM). From the tryout, it was found out that 37 items of the vocabulary mastery test were valid with the reliability of 0.897. The data were collected by means of a descriptive and an inferential statistics technique. The test of normality and homogeneity were conducted before the test of hypothesis was applied. The data show that the vocabulary mastery of students who were taught using Edu-Games Software (CD-ROM) is in the very high category. The mean of the gain scores of the experimental group is 5.67, while the mean of the control group is only 1.29. Moreover, it was found that there is a significant difference in the scores of students’ vocabulary mastery (to =3.654; p=0.000) between those who were taught using Edu-Games Software (CD-ROM) and those who were not. It can be concluded that the use of Edu-Games Software (CD-ROM) is good to teach vocabulary for it can increase the vocabulary mastery of the fifth grade students of SD Kanisius Wonosari II.

Item Type: Thesis (S1)
Uncontrolled Keywords: the effectiveness, edu-games software, english teaching-learning process, improve vocabulary mastery, SD
Subjects: Bahasa dan Sastra > Bahasa dan Sastra Inggris
Divisions: Fakultas Bahasa, Seni dan Budaya (FBSB) > Pendidikan Bahasa Inggris > Pendidikan Bahasa Inggris
Depositing User: Admin Pendidikan Bahasa Inggris FBS
Date Deposited: 31 Aug 2015 02:22
Last Modified: 30 Jan 2019 03:08
URI: http://eprints.uny.ac.id/id/eprint/25643

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