USING INTERACTIVE GAMES TO IMPROVE CI (CERDAS ISTIMEWA) STUDENTS’ SPEAKING SKILLS AT THE ELEVENTH GRADE OF SMA N 2 BANTUL IN THE ACADEMIC YEAR OF 2010/2011

Cahyani, Ratri (2013) USING INTERACTIVE GAMES TO IMPROVE CI (CERDAS ISTIMEWA) STUDENTS’ SPEAKING SKILLS AT THE ELEVENTH GRADE OF SMA N 2 BANTUL IN THE ACADEMIC YEAR OF 2010/2011. S1 thesis, Universitas Negeri Yogyakarta.

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Abstract

The objective of this study was to improve the students’ speaking skills of grade XI CI of SMA N 2 Bantul in the academic year of 2010/ 2011 through interactive games. The actions were designed to improve the students’ speaking skills and the students’ motivation to learn and to speak in English. The action were implemented according to the curriculum and in line with the course grid desinged before the implementation of the actions. This study was an action research study consisting of two cycles and used qualitative and quantitative methods. The researcher worked collaboratively with the English teacher and the students. The participants of this research were 28 students of CI (Cerdas Istimewa) class in grade XI of SMA N 2 Bantul in the academic year of 2010/2011. The data of this study were qualitative and quantitative. The qualitative data were obtained by observing the teaching and learning process during the implementation of the actions and interviewing the students about the implemented actions. The qualitative data were in the form of field notes and interview transcripts. Meanwhile, the quantitative data were gained by assessing the students’ speaking skills through the pre-test and post-test. Therefore, the quantitative data were in the form of students’ speaking scores in the pre-test and post-test. The instruments for collecting the data were a speaking rubric, a recorder, observation guidelines, interview guidelines and a camera. The data were analyzed from the field notes and interview transcripts during the research. To avoid subjective analysis, the triangulation procedure was carried out. All involved members previously mentioned gave their perceptions to analyze the data together. The research results showed that the interactive games were effective to improve the students’ speaking skills of grade XI CI of SMA N 2 Bantul in the academic year of 2010/ 2011. However, the game implemented in large groups of students was less effective since it was difficult to manage. The interactive games were also effective to improve the students’ motivation to learn and to speak in English. It was shown that the students seemed to be more enthusiastic and active in the teaching and learning process. The students were willing to answer teachers’ greeting and were willing to express their idea in English. They were not shy and afraid to answer teacher’s question in English. They felt free and fun to speak English with their friends due to the games given. They also showed improvement on their pronunciation. They could minimize their mistakes in mispronouncing some words and phrases.

Item Type: Thesis (S1)
Uncontrolled Keywords: interactive games, speaking skills, SMA
Subjects: Bahasa dan Sastra > Bahasa dan Sastra Inggris
Divisions: Fakultas Bahasa, Seni dan Budaya (FBSB) > Pendidikan Bahasa Inggris > Pendidikan Bahasa Inggris
Depositing User: Admin Pendidikan Bahasa Inggris FBS
Date Deposited: 07 Jul 2015 00:43
Last Modified: 30 Jan 2019 00:48
URI: http://eprints.uny.ac.id/id/eprint/22758

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