USING COOPERATIVE GAMES TO IMPROVE THE SPEAKING SKILLS OF GRADE VIII E STUDENTS OF SMP NEGERI 2 PIYUNGAN IN THE ACADEMIC YEAR OF 2014/2015

Purwastri, Pamela Yeni (2014) USING COOPERATIVE GAMES TO IMPROVE THE SPEAKING SKILLS OF GRADE VIII E STUDENTS OF SMP NEGERI 2 PIYUNGAN IN THE ACADEMIC YEAR OF 2014/2015. S1 thesis, Universitas Negeri Yogyakarta.

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Abstract

The objective of this research was to improve the speaking skills of Grade VIII E students of SMP Negeri 2 Piyungan in the academic year of 2014/2015 through cooperative games. This research was classified into action research that consisted of two cycles. The first cycle was done in five meetings and the second cycle was done in four meetings. The participants of this research were Grade VIII E students of SMP Negeri 2 Piyungan that consisted of 13 female and 12 male students. This action research used the action research model proposed by Kemmis and McTaggart in Burns (2010) that involved in four phases in a cycle of research: planning, acting and observing, and reflection. The actions implemented in this research were applying cooperative games and providing the various materials and media that were related to the teaching and learning process of speaking. The data collected were in the forms of qualitative and quantitative data. The qualitative data were in the forms of interview transcripts, vignettes, and photos and the quantitative data were in the forms of the students’ speaking scores. The qualitative data were gained by observing, interviewing with the English teacher and the students, and taking photographs. The quantitative data were gained by conducting a pre-test and speaking tests in the end of each cycle. Moreover, this research implemented five criteria of validity: democratic validity, dialogic validity, outcome validity, process validity, and catalytic validity. To test the trustworthiness of the data, the researcher used three triangulation principles: time triangulation, space triangulation, and investigator triangulation. The results of this research showed that applying cooperative games in the teaching and learning of speaking was proved to be able to improve the students’ speaking skills in four aspects: pronunciation, intonation, fluency, and accuracy. The students were more confident and fluent in delivering their speech. Moreover, their motivation and interest in joining the teaching and learning process of speaking increased. By comparing the mean scores of the students’ speaking performance in the pre-test and Cycle 2, the researcher found that there was improvement in each aspect. The gain of pronunciation mean scores was 1.4; the gain of intonation mean scores was 1.7; the gain of fluency mean scores was 1.2; and the gain of accuracy mean scores was 1.6.

Item Type: Thesis (S1)
Uncontrolled Keywords: cooperative games, speaking skills smp negeri 2 piyungan
Subjects: Bahasa dan Sastra > Bahasa dan Sastra Inggris
Divisions: Fakultas Bahasa, Seni dan Budaya (FBSB) > Pendidikan Bahasa Inggris > Pendidikan Bahasa Inggris
Depositing User: Admin Pendidikan Bahasa Inggris FBS
Date Deposited: 21 Apr 2015 02:02
Last Modified: 29 Jan 2019 21:26
URI: http://eprints.uny.ac.id/id/eprint/17126

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