Sukirno, Sukirno and Sagoro, Endra Murti and Pratiwi, Adetia Ratih and Praptiningsih, Praptiningsih (2017) DEVELOPING ACCOUNTING GAME FOR VOCATIONAL SCHOOL. International Conference on Ethics of Business, Economics, and Social Science, 2. pp. 143-148. ISSN 2528-617X

15-031 (143-148) Sukirno, Endra Murti Sagoro, Adetia Ratih Pratiwi, Praptiningsih.pdf

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The field of information technology (IT) is growing in harmony with the demands of education and business global market. To respon IT roles in education this study was aimed to develop accounting game based on RPG Maker for vocational school accounting students and to investigate its feasibility. Research and Development (R & D) model based on 4D Models was adopted. Questionnaires were distributed to media expert, material expert, practitioner, and accounting students in a vocational school in Purbalingga. A descriptive analysis technique was employed to analize data and to look for answers for the research questions. An attractive game have finally succesfully been developed and in general it can be concluded that the media was feasible. The findings and limitations are discussed and recommendations are also provided. Keywords: Accounting Game, Vocational School

Item Type: Article
Subjects: Prosiding > Proceeding of ICEBESS 2017
Divisions: Fakultas Ekonomi dan Bisnis (FEB) > Pendidikan Ekonomi
Depositing User: Admin Pendidikan Ekonomi FE
Date Deposited: 24 Aug 2017 07:23
Last Modified: 01 Feb 2019 01:55

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