DEVELOPMENT OF SNAKE AND LADDER GAME AS A LEARNING MEDIA IN SPECIAL JOURNAL MATERIAL TO IMPROVE STUDENT MOTIVATION OF CLASS X ACCOUNTING SMK MUHAMMADIYAH 1 TEMPEL ACADEMIC YEAR 2016/2017

EPI, NURYANTI (2017) DEVELOPMENT OF SNAKE AND LADDER GAME AS A LEARNING MEDIA IN SPECIAL JOURNAL MATERIAL TO IMPROVE STUDENT MOTIVATION OF CLASS X ACCOUNTING SMK MUHAMMADIYAH 1 TEMPEL ACADEMIC YEAR 2016/2017. S1 thesis, Fakultas Ekonomi UNY.

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Abstract

The objectives of this research are: to develop Accounting Snake and Ladder in Special Journal Material as a learning media to improve students’ motivation of class X Accounting SMK Muhammadiyah 1 Tempel; to know the feasibility of Accounting Snake And Ladder based on the assessment of material expert and media expert; to know the assessment of student on Accounting Snake and Ladder; and to know the improvement of student learning motivation of Class X Accounting SMK Muhammadiyah 1 Tempel after use the developed media. This research was developmental research or Research and Development (R&D) with ADDIE developmental model. In the level of Development, the feasibility of Accounting Snake and Ladder assessed by 2 material experts (lecture and teacher), 1 media expert, 8 students of small group tryout, and 17 students of field tryout. The measurement of motivation has done to 17 students of class X Accounting SMK Muhammadiyah 1 Tempel. Questionnaire was used to collect the data. The collected data were analyzed by using descriptive qualitative method. The result shows: the five stages of making Accounting Snake and Ladder are 1) Analysis), 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The feasibility level of Snake and Ladder as a learning media based on assessment of: 1) Material experts, it gains average score 4.45 which categorized Strongly Feasible, 2) Media expert, it gains average score 4.46 which categorized Strongly Feasible. The feasibility of Accounting Snake and Ladder based on the assessment from students of small group tryout, it gains average score 4.75 which categorized Strongly Feasible and the assessment from students of field tryout, it gains average score 4.33 which categorized Strongly Feasible. Thus, Accounting Snake and Ladder is very feasible as a learning media. Based on the assessing result using gain score, it shows that Accounting Snake and Ladder can improve students’ learning motivation of class X Accounting SMK Muhammadiyah 1 Tempel as 0.20. This improvement is categorized as low level since the score is < 0.3. It means that although there is an improvement of the learning motivation, it is not sigificant.

Item Type: Thesis (S1)
Uncontrolled Keywords: Accounting Learning Media, Accounting Snake and Ladder, Learning Motivation, SMK, Special Journal, ADDIE.
Subjects: Umum > Penelitian
Pendidikan > Pendidikan (Umum)
Ilmu Sosial > Ekonomi > Akuntansi
Divisions: Fakultas Ekonomi dan Bisnis (FEB) > Pendidikan Akuntansi
Depositing User: Admin Akuntansi FE
Date Deposited: 21 Aug 2017 02:15
Last Modified: 30 Jan 2019 14:54
URI: http://eprints.uny.ac.id/id/eprint/52263

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