EFFORTS TO IMPROVE THE TEACHING AND LEARNING PROCESS OF SPEAKING THROUGH COMMUNICATIVE GAMES OF GRADE VIII AT SMPN 2 AMBAL, KEBUMEN IN THE ACADEMIC YEAR OF 2012/2013

Ambarsari, Rina (2013) EFFORTS TO IMPROVE THE TEACHING AND LEARNING PROCESS OF SPEAKING THROUGH COMMUNICATIVE GAMES OF GRADE VIII AT SMPN 2 AMBAL, KEBUMEN IN THE ACADEMIC YEAR OF 2012/2013. S1 thesis, FBS UNY.

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Abstract

EFFORTS TO IMPROVE THE TEACHING AND LEARNING PROCESS OF SPEAKING THROUGH COMMUNICATIVE GAMES OF GRADE VIII AT SMPN 2 AMBAL, KEBUMEN IN THE ACADEMIC YEAR OF 2012/2013 By Rina Ambarsari 06202244122 ABSTRACT This research aims to improve the teaching and learning process of speaking of grade VIII at SMPN 2 Ambal in the academic year of 2012/2013 through communicative games. This research was action research that consisted of two cycles. This research had four steps. Those were reconnaissance, planning, action and observation, and reflection. The data of the research was qualitative which were obtained by observing the teaching and learning process during the implementation of the actions, interviewing the students and the collaborator about the implemented actions, and taking photograph during the actions. The instruments were interview guidelines and observation checklists. The data were in the form of field notes, interview transcripts, and documentations. The researcher worked collaboratively with the English teacher and the students. The subjects of this research were 32 students of VIIIB class at SMPN 2 Ambal in the academic year of 2012/2013. To deal with the problems, the researcher implemented the actions of using communicative games. Those games were Bingo game, Survey game, Invite your friend game and Jumble words game. To fulfill the validity of the research, the researcher followed five criteria. They are the democratic, outcome, process, catalytic, and dialogic validity. The results of the first cycle show that the implementation of communicative games is successful to improve the teaching and learning process of speaking. However, the Bingo game was not successful because some of the students did not understand the teacher’s instruction in this activity. Meanwhile, the results of the second cycle show that communicative games could improve the process of teaching and learning of speaking. It can be seen from indicators of the success of the implementation. Firstly, all students could involve themselves actively in the teaching and learning activities. The second indicator was that the students took chances to practice their English. The third indicator was communication games could create a fun atmosphere of learning. The fourth indicator was the students become more confident to speak in English. The fifth indicator was the students were more motivated and relaxed in the class activities.

Item Type: Thesis (S1)
Uncontrolled Keywords: COMMUNICATIVE, GAMES
Subjects: Bahasa dan Sastra > Bahasa dan Sastra Inggris
Divisions: Fakultas Bahasa dan Seni > Jurusan Bahasa Inggris > Prodi Pendidikan Bahasa Inggris
Depositing User: Admin Pendidikan Bahasa Inggris FBS
Date Deposited: 05 Jan 2017 02:51
Last Modified: 05 Jan 2017 02:51
URI: http://eprints.uny.ac.id/id/eprint/45483

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