THE IMPLEMENTATION OF COOPERATIVE LEARNING STRATEGIES USING ACCOUNTING MONOPOLY GAME TO IMPROVE STUDENTS’LEARNING OUTCOME IN THE 1st GRADE OF ACCOUNTING PROGRAM AT SMK N 1 KLATEN ACADEMIC YEAR OF 2012/2013

Putri Tia Widyaningtyas Woro, Tia (2013) THE IMPLEMENTATION OF COOPERATIVE LEARNING STRATEGIES USING ACCOUNTING MONOPOLY GAME TO IMPROVE STUDENTS’LEARNING OUTCOME IN THE 1st GRADE OF ACCOUNTING PROGRAM AT SMK N 1 KLATEN ACADEMIC YEAR OF 2012/2013. S1 thesis, Fakultas Ekonomi.

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Abstract

THE IMPLEMENTATION OF COOPERATIVE LEARNING STRATEGIES USING ACCOUNTING MONOPOLY GAME TO IMPROVE STUDENTS’LEARNING OUTCOME IN THE 1st GRADE OF ACCOUNTING PROGRAM AT SMK N 1 KLATEN ACADEMIC YEAR OF 2012/2013 By: Tia Widyaningtyas Woro Putri 09418244007 ABSTRACK This research objective is to increase the Accounting Learning Outcomes with the Implementation of Cooperative Learning Strategies using Accounting Monopoly Game in 1st grade accounting program 2 SMK N 1 Klaten academic year of 2012/2013. This research was classroom action research (CAR). The subject in this research was the students of 1st grade accounting program 2 SMK N 1 Klaten in academic year of 2012/2013. The object of research was the implementation of Cooperative Learning Strategies using Accounting Monopoly Game to improve the Accounting Learning Outcome. The techniques that were used in data collection were observation, documentation and test. Data analysis was performed by using descriptive analysis. The result of classroom action research (CAR) was conducted in collaboration between researcher and teacher. It could be concluded that Accounting Learning Outcomes in 1st grade accounting program 2 SMK N 1 Klaten academic year of 2012/2013 had increased after the implementation of Cooperative Learning Strategies using Accounting Monopoly Game. It was evidenced by the Accounting Learning Outcomes were good. The students Accounting Learning Outcomes before cycle I who achieved minimum passing grade criteria (KKM) was only 45%, in cycle I it increased to 65% of cognitive aspect, 78.63% of affective aspects and 82.05% of psychomotor aspects in classical, and in cycle II the cognitive aspects of Accounting Learning Outcomes increased to 92%, affective aspect increased to 85.58% and psychomotor aspects increased to 97.29 %. It could be seen the average score before cycle was 64.85, in cycle I increased to 73.82. The average score also increased in cycle I and II. In cycle I the average score of the cognitive aspect was 73.82, in cycle II increased to 84.16, and there was an increasing in average assessment of affective aspects was 6.95% and an increasing in average assessment of psychomotor aspects was 15.24%. Key words : Cooperative Learning Strategies, Accounting Monopoly Game, Accounting Learning Outcome

Item Type: Thesis (S1)
Subjects: Ilmu Sosial > Ekonomi > Akuntansi
Divisions: Fakultas Ekonomi dan Bisnis (FEB) > Pendidikan Akuntansi
Depositing User: Admin Akuntansi FE
Date Deposited: 17 Apr 2015 00:33
Last Modified: 29 Jan 2019 21:02
URI: http://eprints.uny.ac.id/id/eprint/16496

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