%0 Thesis %9 S2 %A RAKASIWI, LUKAS GUNAWAN ARGA %A Universitas Negeri Yogyakarta, %B Teknologi Pembelajaran %D 2022 %F UNY:74075 %I Fakultas Ilmu Pendidikan %K solfeggio, educational games, student study interest, student learning outcomes %T PENGEMBANGAN GAME EDUKASI UNTUK MENINGKATKAN MINAT DAN HASIL BELAJAR SOLFEGIO MAHASISWA JURUSAN PENDIDIKAN SENI MUSIK UNIVERSITAS NEGERI YOGYAKARTA %U http://eprints.uny.ac.id/74075/ %X This study aimed to: (1) produce a solfegio educational games to improve student’s interest and learning outcomes, (2) find out the feasibility of solfegio educational games, and (3) investigate the effectiveness of the educational games based on student’s interest and learning outcomes. This study was a research and development which referred to the ADDIE development steps (Analysis, Design, Development, Implementation, and Evaluation). The subjects in this study were material experts, media experts, and 1st semester students of the Music Education Department, Yogyakarta State University. The instruments used were interviews, validation questionnaires, student response questionnaires, student learning interest questionnaires, and tests. Data analysis was carried out by descriptive analysis and N-gain test. The results of this study showed that: (1) educational games had been produced as solfegio learning media, (2) solfegio educational games was declared feasible to be utilized for learning based on the validation results of material experts with a percentage of 92% which was categorized as very feasible and media experts with a percentage 87% with a very decent category, and (3) the solfegio educational game was proven effective improving student’s interest with an N-gain score 0.36 in the moderate category and was proven effective in improving student’s learning outcomes with an N-gain score 0.94 in the high category.