Rahman, Aprilia (2013) IMPROVING STUDENTS’ PARTICIPATION IN SPEAKING THROUGH COMMUNICATIVE GAMES AT GRADE X.2 OF SMA N 1 SRANDAKAN IN THE ACADEMIC YEAR OF 2011/ 2012. S1 thesis, FBS UNY.
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Abstract
IMPROVING STUDENTS’ PARTICIPATION IN SPEAKING THROUGH COMMUNICATIVE GAMES AT GRADE X.2 OF SMA N 1 SRANDAKAN IN THE ACADEMIC YEAR OF 2011/ 2012 By: Aprilia Rahman NIM. 07202241042 ABSTRACT This study is aimed at improving the students’ participation in the teaching and learning process of speaking for grade X.2 students of SMA N 1 Srandakan in the academic year of 2011/ 2012 through communicative games. This study was an action research study consisting of two cycles. To achieve the objective, the researcher worked collaboratively with other team members. The researcher collected the data through observing the teaching and learning process in the classroom, administering the questionnaires to the students, interviewing the English teacher and the students, and documenting the teaching and learning process. The data were in the forms of field notes, the questionnaire responses, interview transcripts, and photographs. To analyze the data, the researcher used the data analysis technique of assembling the data, coding the data, comparing the data, building interpretations, and reporting the outcomes. The validity of the data was obtained through process validity, outcome validity, catalytic validity, democratic validity and dialogic validity. Then, to obtain the trustworthiness, the researcher used time triangulation, investigator triangulation, and theoretical triangulation. The result of the research showed that the use of communicative games in this study was effective to improve the students’ participation in speaking. By implementing communicative games, the researcher found that the students were happy to get involved in the teaching and learning process of speaking. The interaction among the students also improved and their self-confidence, cooperation, and responsibility developed. In addition, the use of other additional activities and various media attracted the students to pay longer attention to the lesson. Therefore they became active learners during the teaching and learning process of speaking. As the result, the students’ participation problems could be reduced by implementing communicative games in the teaching and learning process of speaking.
Item Type: | Thesis (S1) |
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Subjects: | Bahasa dan Sastra > Bahasa dan Sastra Inggris |
Divisions: | Fakultas Bahasa, Seni dan Budaya (FBSB) > Pendidikan Bahasa Inggris > Pendidikan Bahasa Inggris |
Depositing User: | Admin Pendidikan Bahasa Inggris FBS |
Date Deposited: | 28 Nov 2016 03:39 |
Last Modified: | 30 Jan 2019 11:57 |
URI: | http://eprints.uny.ac.id/id/eprint/43983 |
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