<> "The repository administrator has not yet configured an RDF license."^^ . <> . . . "EDUCATIONAL GAME COMPUTER HISTORY USING ROLE\r\nPLAYING GAME (RPG) MAKER XP AS LEARNING\r\nMEDIA IN SMP NEGERI 2 KALIBAWANG"^^ . "The purpose of this research are to produce and test the advisability of the\r\neducational game of computer’s history that is created using RPG Maker XP\r\nsoftware. This game contains of the materials about computer’s history in which\r\nthis games is used as learning media in SMP Negeri 2 Kalibawang.\r\nThis research uses Research and Development (RnD) method that consists\r\nof (1) Needs Analysis, (2) Design, (3) Implementation, (4) Validation, (5)\r\nRevision, and (6) Product testing. The stage of needs analysis consist of the needs\r\nanalysis of standard competence and basic competence, the materials , and the\r\nspecification of hardware and software. The design stage consist of the story\r\ndesign, the design of the display, the flowchart design, and the characters design\r\nin the game. The implementation stage is the realization step of the design into the\r\nreal product. The validation stage is done by assessing the game which has been\r\ndesigned and created then determined the advisability by experts to get criticisms\r\nand suggestions for the improvement. The revision stage is done by improving\r\nthe game based on the suggestions from the experts. The testing stage is done by\r\nimplementing the product in teaching learning process directly. The testing of\r\nthis research uses the material experts,the learning media experts, and the\r\nseventh grade students of SMP Negeri 2 Kalibawang as the respondents.\r\nQuestionnaires are used as the techniques of collecting data in this research. The\r\ndata obtained in this research is analyzed by using descriptive analysis to\r\ndetermine the advisability of the educational game.\r\nThe result of the data analysis shows that the advisability level from the\r\nmaterial experts is 83,33% that includes in the very suitable category, from the\r\nlearning media experts is 81,07% that includes in the very suitable category, and\r\nfrom the students as the user is 80,75% that includes in the suitable category. So,\r\nit can be concluded that the educational game of computer’s history includes in\r\nthe suitable category as the learning media.\r\nKey words : educational game, computer history, RPG Maker Xp, learning media"^^ . "2012" . . . "UNIVERSITAS NEGERI YOGYAKARTA"^^ . . . "JURUSAN PENDIDIKAN TEKNIK ELEKTRONIKA PRODI PEND. TEKNIK INFORMATIKA, UNIVERSITAS NEGERI YOGYAKARTA"^^ . . . . . . . . . "Wulandari"^^ . "Agustina Dwi"^^ . "Wulandari Agustina Dwi"^^ . . . . . . "EDUCATIONAL GAME COMPUTER HISTORY USING ROLE\r\nPLAYING GAME (RPG) MAKER XP AS LEARNING\r\nMEDIA IN SMP NEGERI 2 KALIBAWANG (Text)"^^ . . . "Abstrak_Agustina_English.pdf"^^ . . . "EDUCATIONAL GAME COMPUTER HISTORY USING ROLE\r\nPLAYING GAME (RPG) MAKER XP AS LEARNING\r\nMEDIA IN SMP NEGERI 2 KALIBAWANG (Other)"^^ . . . . . . "indexcodes.txt"^^ . . . "EDUCATIONAL GAME COMPUTER HISTORY USING ROLE\r\nPLAYING GAME (RPG) MAKER XP AS LEARNING\r\nMEDIA IN SMP NEGERI 2 KALIBAWANG (Other)"^^ . . . . . . "lightbox.jpg"^^ . . . "EDUCATIONAL GAME COMPUTER HISTORY USING ROLE\r\nPLAYING GAME (RPG) MAKER XP AS LEARNING\r\nMEDIA IN SMP NEGERI 2 KALIBAWANG (Other)"^^ . . . . . . "preview.jpg"^^ . . . "EDUCATIONAL GAME COMPUTER HISTORY USING ROLE\r\nPLAYING GAME (RPG) MAKER XP AS LEARNING\r\nMEDIA IN SMP NEGERI 2 KALIBAWANG (Other)"^^ . . . . . . "medium.jpg"^^ . . . "EDUCATIONAL GAME COMPUTER HISTORY USING ROLE\r\nPLAYING GAME (RPG) MAKER XP AS LEARNING\r\nMEDIA IN SMP NEGERI 2 KALIBAWANG (Other)"^^ . . . . . . "small.jpg"^^ . . "HTML Summary of #7473 \n\nEDUCATIONAL GAME COMPUTER HISTORY USING ROLE \nPLAYING GAME (RPG) MAKER XP AS LEARNING \nMEDIA IN SMP NEGERI 2 KALIBAWANG\n\n" . "text/html" . . . "Teknik Elektronika" . .