%T PENGEMBANGAN MEDIA DART GAME CAREER UNTUK MENINGKATKAN EKSPLORASI KARIER SISWA SMP NEGERI 3 CIBADAK %I Universitas Negeri Yogyakarta %D 2022 %L UNY73916 %K Career exploration, dart game career media %A annisa sofiana %X The research objectives included (1) developing Dart Game Career media to increase students’ career exploration at Junior High School 3 Cibadak; (2) producing a decent Dart Game Career media to increase students’ career exploration at Junior High School 3 Cibadak; and (3) determining the effectiveness of Dart Game Career media on students’ career exploration of Junior High School 3 Cibadak. This study was a Research and Development (R&D) research that used the development model of Borg and Gall (2003), which consisted of 10 stages, namely, (1) potential and problems; (2) data collection; (3) product design; (4) design validation; (5) revision; (6) initial product trial; (7) revision; (8) trial use; (9) product revision; and (10) mass production. However, this study was only carried out until the 8th stage, namely the use trial stage. The research subjects were nine-grade students of Junior High School 3 Cibadak, in which 6 students in the initial product trial, and 13 students in the usage trial, determined based on the purposive sampling technique. The data collection instruments were the expert validation scale, students’ response questionnaire, and career exploration scale. The data analysis technique used quantitative descriptive analysis and the Wilcoxon Signed Rank Test. The results showed that: 1) the research product was in Dart Game Career media to increase students’ career exploration at Junior High School 3 Cibadak. Media experts, material experts, and guidance and counseling teachers validated the product feasibility test to get the feasible category. Media experts indicated that the score was 93.7, categorized as very feasible; material experts showed the acquisition of a score of 91.6 in the very feasible category, and the validation results of guidance and counseling teachers showed the score of 100 in the very feasible category. The results of the initial product trial showed the acquisition of a score of 84.3 in the very good category, and the results of the use trial showed the acquisition of a score of 85.0 in the very good category. (2) The results of the product effectiveness test showed that there was a significant effect of the product on students' career exploration based on the calculation of the Wilcoxon Signed Rank Test, which showed that the Asymp. Sig. (2-tailed) was 0.001 < 0.05. Therefore, it can be stated that there was a significant difference before and after the experimental treatment. The results of the gain score calculation obtained a value of 0.56, indicating the product effectiveness level on students’ career exploration was in the medium category. Thus, it can be concluded that the Dart Game Career media was declared very feasible and effective for junior high school students’ career exploration.