<> "The repository administrator has not yet configured an RDF license."^^ . <> . . . "THE DEVELOPMENT OF “THE COMPANY” BOARD GAME AS A\r\nLEARNING MEDIA OF BASIC ACCOUNTING TO IMPROVE\r\nSTUDENTS’ LEARNING MOTIVATION OF CLASS X AKKL 2\r\nSMK NEGERI 1 YOGYAKARTA"^^ . "This research aims to determine: 1) the results of the development stages of\r\n“The Company” board game as a learning media of Basic Accounting; 2) the\r\nfeasibility of “The Company” board game as a learning media of Basic\r\nAccounting based on the assessment of material expert, media expert, and\r\naccounting learning practitioner; 3) students’ assessment of “The Company”\r\nboard game as a learning media of Basic Accounting; and 4) the difference in\r\nstudents’ learning motivation of class X AKKL 2 SMK Negeri 1 Yogyakarta\r\nbefore and after the using of “The Company” board game on Basic Accounting\r\nsubject.\r\nThis research is a research and development model of ADDIE (Analysis,\r\nDesign, Development, Implementation, and Evaluation). Validation of product\r\nfeasibility was done by material expert (Lecturer of FE UNY), media expert\r\n(Lecturer of FE UNY), and learning practitioner (Accounting Teacher of SMK\r\nNegeri 1 Yogyakarta). Field trial was conducted on 32 students of class X AKKL\r\n1 and product implementation test was conducted on 32 students of class X\r\nAKKL 2 SMK Negeri 1 Yogyakarta. Data collection was done through\r\nobservation, interview, documentation, and questionnaire. The data obtained were\r\nanalyzed by qualitative and quantitative descriptive techniques.\r\nThe results showed that: 1) the development stages of ADDIE model\r\nresulted the final product of “The Company” board game as a learning media of\r\nBasic Accounting which is feasible to be used; 2) validation of the feasibility of\r\n“The Company” board game obtained score of 3,94 (Feasible) from material\r\nexpert, 4,54 (Strongly Feasible) from media expert, and 4,82 (Strongly Feasible)\r\nfrom learning practitioner; 3) the results of the students’ assessment on field trial\r\nof “The Company” board game received score of 4,34 (Strongly Feasible) and on\r\nproduct implementation test received score of 4,57 (Strongly Feasible); and 4) the\r\nusing of “The Company” board game on Basic Accounting learning improves\r\nlearning motivation by 4,85% with tcount 15,774 and sig. 0,000, indicating that the\r\nincrease is significant. It means that the development of “The Company” board\r\ngame can improve students’ learning motivation. The implication is this learning\r\nmedia can be used to support Basic Accounting learning activities, both in class\r\nand independently."^^ . "2018" . . . "Fakultas Ekonomi UNY"^^ . . . "Pendidikan Akuntansi, Fakultas Ekonomi UNY"^^ . . . . . . . . . "IN’AM FAIRUZ"^^ . "AIMAN"^^ . "IN’AM FAIRUZ AIMAN"^^ . . "Dhyah Setyorini, M.Si."^^ . . . . . . . "THE DEVELOPMENT OF “THE COMPANY” BOARD GAME AS A\r\nLEARNING MEDIA OF BASIC ACCOUNTING TO IMPROVE\r\nSTUDENTS’ LEARNING MOTIVATION OF CLASS X AKKL 2\r\nSMK NEGERI 1 YOGYAKARTA (Text)"^^ . . . "Undergraduate Thesis_In'am Fairuz Aiman_14803241007.pdf"^^ . . . "THE DEVELOPMENT OF “THE COMPANY” BOARD GAME AS A\r\nLEARNING MEDIA OF BASIC ACCOUNTING TO IMPROVE\r\nSTUDENTS’ LEARNING MOTIVATION OF CLASS X AKKL 2\r\nSMK NEGERI 1 YOGYAKARTA (Other)"^^ . . . . . . "indexcodes.txt"^^ . . . "THE DEVELOPMENT OF “THE COMPANY” BOARD GAME AS A\r\nLEARNING MEDIA OF BASIC ACCOUNTING TO IMPROVE\r\nSTUDENTS’ LEARNING MOTIVATION OF CLASS X AKKL 2\r\nSMK NEGERI 1 YOGYAKARTA (Other)"^^ . . . . . . "lightbox.jpg"^^ . . . "THE DEVELOPMENT OF “THE COMPANY” BOARD GAME AS A\r\nLEARNING MEDIA OF BASIC ACCOUNTING TO IMPROVE\r\nSTUDENTS’ LEARNING MOTIVATION OF CLASS X AKKL 2\r\nSMK NEGERI 1 YOGYAKARTA (Other)"^^ . . . . . . "preview.jpg"^^ . . . "THE DEVELOPMENT OF “THE COMPANY” BOARD GAME AS A\r\nLEARNING MEDIA OF BASIC ACCOUNTING TO IMPROVE\r\nSTUDENTS’ LEARNING MOTIVATION OF CLASS X AKKL 2\r\nSMK NEGERI 1 YOGYAKARTA (Other)"^^ . . . . . . "medium.jpg"^^ . . . "THE DEVELOPMENT OF “THE COMPANY” BOARD GAME AS A\r\nLEARNING MEDIA OF BASIC ACCOUNTING TO IMPROVE\r\nSTUDENTS’ LEARNING MOTIVATION OF CLASS X AKKL 2\r\nSMK NEGERI 1 YOGYAKARTA (Other)"^^ . . . . . . "small.jpg"^^ . . "HTML Summary of #56742 \n\nTHE DEVELOPMENT OF “THE COMPANY” BOARD GAME AS A \nLEARNING MEDIA OF BASIC ACCOUNTING TO IMPROVE \nSTUDENTS’ LEARNING MOTIVATION OF CLASS X AKKL 2 \nSMK NEGERI 1 YOGYAKARTA\n\n" . "text/html" . . . "Pendidikan (Umum)"@en . . . "Akuntansi" . .