TY - THES A1 - Amira, Kussumaningtyas PB - Universitas Negeri Yogyakarta N2 - The objectives of this study were: (1) to find out the target needs of the grade X students of senior high school, (2) to find out the learning needs of grade X students of senior high school, and (3) to develop appropriate interactive multimedia for learning reading for grade X students of SMA N 1 Cangkringan. This is a Research and Development (R&D) study. The subjects of the study were the grade X C and D students of SMA N 1 Cangkringan. The research procedure, adapted from ADDIE model proposed by Taylor (2004), consisted of conducting the needs analysis, designing a course grid and a flowchart, developing the first draft of the interactive multimedia, evaluating the first draft, and producing the final draft. The instruments to collect the data were needs analysis questionnaire and expert judgment questionnaire. The data from the needs analysis were analyzed quantitatively using frequency and percentage, and then the results were used as the basis to develop the course grid. The quantitative data from the expert judgment were analyzed through descriptive statistics while the comments and suggestions were used to revise the first draft to be the final product of the interactive multimedia. The results of the analysis of target needs of SMA N 1 Cangkringan were (1) they learnt English for mastering English; (2) their English proficiency were on beginner level; and (3) materials presented in the interactive multimedia were adapted based on the students? learning needs. Related to the students? learning needs, the input was a text with vocabulary list. The length of the text was between 200 - 250 words. The font that they like was Times New Roman sizes 12 pt. The background that they like was blue. The navigation buttons in the interactive multimedia should be completed with sound. This study developed three units of interactive multimedia. Each unit consisted of Introduction, Main Activities, and Reinforcement tasks ranging from 14 to 15 tasks. The types of activities were answering questions based on texts, filling in the blank, matching, dragging, and clicking the words. Most of them were designed for individual work and some were designed for pair work. The result of the expert judgment proved that the interactive multimedia was appropriate. The mean score for the interactive multimedia was 3.23 which was categorized as ?Good?. Y1 - 2016/07/15/ UR - http://eprints.uny.ac.id/42522/ M1 - skripsi ID - UNY42522 KW - Learning Reading KW - multimedia AV - public TI - DEVELOPING INTERACTIVE MULTIMEDIA PROGRAM FOR LEARNING READING FOR TENTH GRADE STUDENTS OF SMA N 1 CANGKRINGAN ER -